In TW the red rings meant that enemies have to go around it and anything inside it during an engament such as an Allied or another Enemy army would be involved the actual battle. An aura around each division like the red circle around Armies in Total War. Like how would you even form a frontline if HOI5 isn't provincial based? I think it would have to be unit-based.
I admit I don't know how this would be implemented in the game. A dynamic frontline would mean parts of Stalingrad either belong to the Germans and Soviets. This new expansion for Paradox Interactive’s World War II grand strategy wargame adds new alternate history options and gameplay variety for three nations, as well as other significant changes. HOI can't simulate that because the Germans would have to FULLY control Stalingrad. Build a new empire, resist foreign aggression or explore the limits of neutrality in Hearts of Iron IV: By Blood Alone. RSS Beta 5 Release Date and main features A dev diary listing the changes and additions that beta 5 will introduce to Modern Warfare mod.
It would also make sense for other scenarios like Stalingrad where much of the city was under German control but there still was resistance inside plus Soviet reinforcements arriving through the Volga and meeting German defenses in the river bank. Hearts of Iron 3 Modern Warfare puts you in the seat of government of any country during the years 2000 - 2011. I'm pretty sure enough attackers would be able to hold and occupy enough percentage of the island. But in HOI as soon as the enemy fleet comes in, all your invading force is destroyed or forced to flee in transports. The invading units should be owning territory on the island. I also think this system would help in the Pacific/naval invasions because I always found them to be flawed in HOI. Even if you are close to entering the next province, you can Stop them or change directions and they would instantly start from the center again. Same with moving units to different provinces. But as soon as you halt the attack, your units instantly are back at the center of their province. 810 iron metabolism in, 8 iron uptake of immature, 910 release of iron from. I always found it rather weird that lets say you're attacking Stalingrad and the arrows even show that you're getting closer and closer inside the province as the arrow fills up. E EAR, see Estimated average requirement (EAR) Early iron deficiency. I think I'll start with one for now and it's one of the biggest change I want to see from HOI5 is a 'Dynamic Frontline'.
New Soviet National Focuses: Communist Soviet rulers must also deal with a government system full of distrust and betrayal but players can lift up party opposition to the powerful leader, or even pursue a reactionary path of restored monarchy.Features of Hearts of Iron IV: No Step Back include: This expansion adds greater detail for many nations in Eastern Europe, unique game systems to reflect Soviet politics, and many improvements to the military aspect of the game. No Step Back is the newest expansion for Hearts of Iron IV, Paradox Interactive’s grand strategy wargame about the world crisis of the 1930s and World War II. The Second World War’s hardest fighting was on the Eastern Front of Europe.